QuestsintermediateUpdated: 9/17/2026

Another Eden Begins Bounty Quests: Rewards and Farms

Track every Another Eden Begins bounty quest with reward breakdowns, level recommendations, repeatable targets, and which ones carry into New Game+ runs.

Bounty boards are the backbone of Another Eden Begins quests, turning monster hunts and material runs into a steady income of Chronos Stones, gold, and experience. Because several bounties quietly disappear once you advance the story, knowing which targets are repeatable and which are one-time-only saves you dozens of hours. This guide breaks down every bounty tier, the rewards worth chasing, and the farming loops that keep your party strong through all three eras. Since bounty rewards often tie into side content, it also helps to follow our Another Eden Begins Quest Order Guide so you can clear those one-time quest bounties in an efficient sequence across all three eras.

How the Bounty System Works

Bounties in Another Eden Begins are posted at guild counters in each era's major settlement, and each one lists a target monster, a material requirement, or a subjugation quota. Unlike the character-driven side content covered in the encounter quests system, bounties are almost always combat- or collection-oriented, which makes them the most reliable way to fund gear upgrades between story chapters. The official Steam page notes that the game ships with 18 companions and three distinct quest families — encounter, character, and kinship — and bounties sit alongside these as the fourth pillar of progression.

Before you accept anything, keep these fundamentals in mind: every bounty falls into one of three categories — subjugation, collection, or delivery — and each category rewards a different playstyle. Subjugation bounties, like clearing 10 Slimes in 300 AD, reward raw kill counts; collection bounties ask for specific drops such as Beast Fur or Iron Ore; and delivery bounties simply require you to carry an item from one settlement to another, making them the fastest Chronos Stone income for players who prefer traversal over grinding. Knowing which type you're facing before you leave town saves wasted trips, because a collection bounty you can't complete until a monster drops its material is very different from a delivery you can finish in minutes.

  • Bounties are accepted and turned in at the same counter, so always check the board before leaving town.

  • Subjugation bounties count kills retroactively if the monster type matches, meaning you can pre-farm before accepting.

  • Material bounties require the item in your inventory at turn-in, so never sell drops labeled as quest materials.

  • Chronos Stone payouts are fixed per bounty and do not scale with your level, so early bounties are disproportionately valuable.

  • A handful of story-gated bounties vanish permanently after certain chapter milestones, which is where a solid missable content guide becomes essential.

The three eras — Antiquity of 20,000 BC, the Present of 300 AD, and the Future of 1,100 AD — each maintain their own bounty boards, and clearing a board in one era does not affect the others. This structure means your total bounty income is effectively tripled if you rotate between eras regularly.

Bounty Tiers and Reward Breakdown

Not all bounties are created equal. Community reports from the r/AnotherEdenGlobal subreddit consistently group bounties into three tiers based on payout and effort, and understanding the tiers helps you decide where to spend limited playtime. The table below summarizes the structure as reported by players during the global launch window.

TierTypical TargetChronos StonesGold RangeRepeatable?
LowCommon field monsters (slimes, wolves, bats)5–10200–500Often repeatable
MidRare spawns or elite variants15–25800–1,500Sometimes repeatable
HighEra bosses, horde subjugations, rare materials30–502,000–5,000Usually one-time

Low-Tier Bounties: Early Momentum

Low-tier bounties are your first Chronos Stone income stream, and they matter more than their small payouts suggest because early stones compound into extra character slots and key items. Most low-tier targets spawn in the opening zones of each era, so a single loop through the starting fields usually completes two or three bounties at once. Players recommend clearing every low-tier bounty in the Present era before pushing into the Antiquity chapter, since the gold payout covers your first round of weapon upgrades without grinding.

Mid-Tier Bounties: Rare Spawn Hunting

Mid-tier bounties introduce rare spawns, monsters that appear only under specific conditions such as weather, time of day, or after defeating a set number of common enemies. These are the bounties where patience pays, because the Chronos Stone payout per minute of effort is the best in the game when you know the spawn conditions. Keep a notebook or use the in-game journal to track which conditions triggered each rare spawn, since the game does not always explain them explicitly.

High-Tier Bounties: One-Shot Jackpots

High-tier bounties are typically tied to story milestones or endgame horde battles, and they frequently overlap with the missable quests category. Because several high-tier postings expire after you clear the associated chapter, treat any bounty marked with a story icon as urgent. The reward tables below show why players prioritize these before advancing the plot.

Bounty TypeBest Era to ClearKey RewardMissable Risk
Horde subjugationAntiquity30+ Chronos StonesHigh — expires post-chapter
Rare material deliveryPresentExclusive accessoriesMedium — material may stop dropping
Era boss rematchFutureLarge XP + goldLow — usually persists

Farming Loops for Repeatable Bounties

Once the one-time bounties are cleared, repeatable farming quests become your long-term engine for gold, XP, and materials. The most efficient loops share a common shape: a short circuit through a dense spawn zone that hits multiple bounty targets in a single pass. Community testing suggests the following loop structure yields the best returns per ten minutes of play.

LoopEraRouteTargets per RunEst. Gold/Run
Field CircuitPresentStarting town → east fields → riverbank → return3–4900–1,200
Ruins SweepAntiquityVillage → elemental shrine outskirts → cave mouth2–31,100–1,600
Elzion PerimeterFutureShining City outskirts → scrap fields → tower base3–51,400–2,000

Optimizing Your Route

Three habits separate an average farming session from an efficient one. First, always accept every available repeatable bounty before departing, because overlapping objectives turn one kill into three rewards. Second, equip any accessories that boost encounter rates or drop rates before the loop, since material bounties are usually bottlenecked by drops rather than kills. Third, rotate eras when a loop starts feeling stale — the XP curve differs by era, and lower-level zones still grant meaningful experience to underleveled companions you are leveling through the kinship quests system.

  • Stack material bounties for the same drop type to multiply value per kill.

  • Use the fastest-travel points at both ends of your route to cut dead time.

  • Save horde-type repeatables for when your AoE damage is strongest, typically after recruiting a second magic user.

  • Bank gold toward gear milestones rather than consumables, since stat gains are permanent while potions are not.

If you want a broader roadmap that places these loops inside the full side-content structure, the quest order guide explains the recommended completion sequence across all three eras and pairs naturally with the farming routes above. That sequencing matters most around the Antiquity era, where several bounty boards sit near story gates that lock behind chapter progress — clearing them in the wrong order can leave a material bounty stranded until your next visit. The order guide also flags which bounties overlap with missable quests windows, so you can finish a repeatable's reward tier before its associated board disappears on the path to the Sea of Stars, rather than discovering the gap during NG+ when only the ng+ quests carryover applies.

Missable Bounties and Story Gates

This is the section that saves playthroughs. Another Eden Begins inherits the original game's habit of quietly retiring quest content as the timeline shifts, and several bounty postings are among the easiest content to lose permanently. According to community reports, the highest-risk windows are the transitions between eras and the final chapters of each story arc, when older boards refresh and one-time postings disappear without warning.

The safest policy is simple: clear every bounty board before advancing the main story, even if the targets are below your level. The Chronos Stones from low-tier bounties never expire in value, while the postings themselves do. Players who rushed to the endgame have reported losing access to an estimated 40 to 60 stones' worth of one-time bounties, which is a meaningful setback for anyone chasing the game's multiple endings.

Story PointBounties at RiskRecommended Action
End of Antiquity arcShrine-area subjugationsClear before era transition
Mid-Present chapterRare material deliveriesStockpile materials early
Pre-final Future chaptersElzion perimeter bountiesFinish all boards before the last dungeon

A complete missable content guide for the full game goes deeper on character quests and hidden triggers, but for bounties specifically, the pre-transition sweep covers roughly ninety percent of the risk. Make the board check a reflex every time a chapter ends, and you will never lose a posting to story progression again.

Bounties in New Game+ Runs

New Game+ changes the bounty math significantly. The official Steam description confirms that clearing the main story unlocks New Game+ with all characters retaining their strength, and that more than ten different endings are shaped by your choices. For bounty hunters, this creates two distinct opportunities: replaying one-time bounties whose rewards reset, and using your overleveled party to blitz farming quests that were tedious on the first run.

Community reports indicate that most one-time bounty rewards reappear in New Game+ runs, effectively doubling your lifetime Chronos Stone income from the bounty system. This makes NG+ the ideal environment to clean up anything you missed, since a maxed party can clear entire boards in minutes. It also changes the value of repeatable farming quests — gold that mattered dearly in your first playthrough becomes trivial, so shift your NG+ focus toward one-time postings and ending-related choices instead.

  • Prioritize story-locked bounties you skipped on the first run, since rewards stack with your retained inventory.

  • Use NG+ to farm rare materials whose drop windows were too narrow the first time.

  • Track which endings you are pursuing, because some ending branches require choices made during bounty-adjacent dialogue.

  • Treat NG+ bounty clearing as a low-stress victory lap rather than a grind.

For a full breakdown of how side content behaves after the credits roll, the post-game quests coverage in the quest order guide maps out which activities persist, which reset, and which are worth your second playthrough. The distinction matters most for Another Eden Begins bounty quests: bounty board postings tied to story chapters generally reappear with refreshed rewards in NG+, while certain Another Eden Begins missable quests tied to single dialogue windows can lock permanently if their trigger NPC conversation is skipped before the point of no return. Cross-referencing the guide's chapter-by-chapter ordering with your bounty log before starting NG+ lets you flag exactly which one-time Chronos Stone payouts and rare material drops you still need, so your second run can be planned around those gaps rather than replayed blindly.

Frequently Asked Questions

Are bounty quests in Another Eden Begins repeatable?

Many low- and mid-tier bounties are repeatable, especially monster subjugations and material deliveries tied to common drops. High-tier bounties tied to story milestones are usually one-time only, though community reports suggest most of their rewards reappear in New Game+ runs, so a missed one-time bounty is rarely lost forever.

What happens if I miss a bounty before a story transition?

Missed one-time bounties generally disappear from the board permanently in that playthrough, costing you their Chronos Stones and gold. The practical fix is to clear every board before each chapter transition. If you already missed some, New Game+ restores most one-time postings, letting you reclaim the rewards with a stronger party.

Do bounty rewards scale with my party level?

No. Chronos Stone and gold payouts are fixed per bounty, which is why early-game bounties feel disproportionately generous. This flat structure rewards players who clear boards early and makes late-game farming quests valuable mainly for materials and XP rather than currency, so plan your income around the early and mid tiers.

Should I do bounties before or after character quests?

Do bounties first when you need gold and Chronos Stones for gear, then pivot to character quests once your party is equipped, since character quests often feature tougher fights. The two systems complement each other: bounty income funds the weapons that make companion quest battles straightforward instead of grindy.

Can I farm bounties in New Game+ for extra Chronos Stones?

Yes, and it is one of the most efficient stone sources in NG+. Because one-time bounty rewards reset while your characters keep their strength, a single fast sweep of all three eras' boards can net a large stone total in under an hour, funding late-game purchases and ending-related content without any real grinding.

Bounties reward players who treat the boards as part of the rhythm of play rather than a chore list at the end. Clear every board before story transitions, run efficient farming loops when you need income, and save the one-time jackpots for a well-equipped party — then let New Game+ sweep up anything that slipped through. Follow that loop and the bounty system will fund your entire journey across all three eras.